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Look development / photoreal rendering
Photoreal Render Tests
Controlled render studies showing how lighting, HDR environments, materials, effects, and engine settings produce a believable image.
Case study
Testing the variables that make an image feel physically believable.
Photorealism is not a single setting. It depends on geometry, materials, light, environment, camera, render quality, and output size working together.
I used these studies to test HDR lighting, render effects, materials, and V-Ray settings in 3DS Max. The images became practical references for balancing realism, render time, and high-resolution delivery.